Archive for the ‘light injected footwear’ Tag

How to VJ #9

Puma Lift by Droga5 on Vimeo.

I didn’t expect to include ads in this series. But I didn’t see this spot coming.

Droga5 and Puma have used projection mapping to spectacular effect for their ‘Light Injected Footwear’ – the print work is striking too.

Where set design, installation and architecture converge with live visuals, we’re getting to glimpse the future. It’s increasingly spatial.

james-chinlund-projection-mapping

CAD render showing the beam traffic and early set design [image via ‘boards].

Production designer James Chinlund explains some of the thinking in interview:

“We felt like it was important that it feel at all times like these people were doing this themselves, in their own space. When you watched it that you felt like you were seeing a performance that was happening in real time.

We thought of them as a team of young artists making a piece with almost no money, you should be able to feel the “edges”. The projections weren’t mapped perfectly, there were shadows and spill-off.”

It pays off. The piece feels like a performance and that, for me, makes the creative ambition all the more impressive.

Flight of the Conchords – Carol Brown, Dir. Michel Gondry on YouTube.

That’s not to talk down the projection mapping in composed pieces. Michael Naimark’s installations were groundbreaking and Michel Gondry keeps using the technique with aplomb.

Since Dead Leaves and the Dirty Ground (White Stripes) he’s taken it into TV.

But how far can you take projection mapping in a club performance?

I hope to find out tonight when Etienne de Crécy and Parisian crew Exyzt bring their Cube to matter (London).

Etienne de Crécy Live 2007 by Clement bournat on Vimeo.

The 3x3x3 cube puts different demands on a VJ crew – but this crew has architects, not to mention scaffolding.

Managed to snag free tix for tonight and will report back from the field…

More on Projection Mapping:

AntiVJ: Exyzt Installation Ripped off by The Killers.

– Memo.tv: Projection mapping with VDMX.

Previous How to VJ:

#8 Interaction: keeping interface simple

#7 No laptops: 8-bit VJing

#6 Pixel-per-pixel: a history